Moorwing - Hollow Knight: Silksong Boss & Skip Guide
GREYMOOR'S GATEKEEPER BOSS

COMBAT STATS
REWARDS
LORE & DESCRIPTION
A MASSIVE MOTH-LIKE CREATURE THAT GUARDS THE PATH TO BELLHART IN GREYMOOR. THIS EARLY GATEKEEPER BOSS CAN BE COMPLETELY SKIPPED THROUGH THE LOST FLEAS QUEST OR CHEESE METHODS, MAKING IT OPTIONAL FOR PROGRESSION.
LOCATION & ROUTES
Primary Route
Hunter's March → Greymoor Main → Bellhart Entrance. Follow the main path through Greymoor to reach the boss arena.
Alternative Route
Shellwood → Sinking Passage → Greymoor West → Arena Corridor. Alternative approach from the west side.
Exact Location
Greymoor's Bellhart entrance/left corridor area. Acts as a gatekeeper before accessing Bellhart.
SKIP METHODS
Lost Fleas Method
Complete the Lost Fleas quest. The arena will be occupied by fleas, preventing the boss fight entirely.
30-Second Cheese
Position in corner and attack downward to clip through floor for rapid damage. Warning: This exploit may be patched.
Is It Worth Fighting?
No exclusive rewards. Skip if you're just trying to progress, fight only for practice or completion.
ATTACK PATTERNS & PUNISH WINDOWS
Dive Bomb
Tell: Shadow appears on ground
Response: Move behind Moorwing, get 1 hit after landing
Risk Level: Low - Safe punish window
Claw Flurry
Tell: Obvious claw wind-up
Response: Stay under, 1-2 hits after combo (P2: only 1 hit)
Risk Level: Medium - Don't get greedy
Dual Projectiles
Tell: Wings flap, projectiles thrown
Response: Position below, 1 hit after throw
Risk Level: Low - Safe if positioned correctly
Phase 2 Collision
Tell: Jumping motion
Response: Use Reaper Crest for lifesteal
Risk Level: High - Avoid or use defensive tools
Golden Rule: Only hit after safe attacks. One hit per window in Phase 2!
THREE-STUN RHYTHM
First Stun
Focus on learning attack patterns. Take 1-2 safe hits per window. Don't rush - establish rhythm.
Second Stun
Phase 2 begins. Attacks become more aggressive. Stick to 1 hit per window - don't get greedy.
Final Stun
Finish the fight. Stay patient and maintain the one-hit discipline. Victory is near!
Community Consensus: Approximately 3 stuns to complete the fight
RECOMMENDED BUILDS
COMMUNITY RATINGS
Early game gatekeeper
Skip preferred by many
Good visual design
Based on 1,247 community votes