Silksong Tools & Guides
Silksong

Disgraced Chef Lugoli – Silksong Boss Guide

Location, bell trigger, safe windows, builds & Pickled Muckmaggot

Disgraced Chef Lugoli boss in Hollow Knight: Silksong, Sinner’s Road kitchen arena
Sinner’s Road
Double jump needed · Ring dinner bell to start
CLEAVE & SLAM
ADD WAVES

QUICK REFERENCE

  • Location: Sinner's Road upper chamber (double jump required)
  • Start: Ring the dinner bell inside the room
  • Strategy: Clear adds first, only attack during safe recovery windows (1-2 hits)
  • Reward: Pickled Muckmaggot → Great Taste of Pharloom quest

REWARDS

Pickled Muckmaggot (Quest Item)
Hunter's Journal Entry

LORE & DESCRIPTION

A disgraced chef wielding massive ladles and cleavers in a confined kitchen chamber. Combat focuses on slams, sweeps, and ground pounds, accompanied by numerous Muckmaggot orbs and bug waves, requiring players to prioritize clearing adds and attack cautiously.

MOVESET

🍲
LADLE SWING
Range:Melee
Startup:Medium
Recovery:On landing bounce
Damage:High

Spawns approximately 2 small bug orbs on landing. Wait for the bounce recovery frame to safely land 1-2 hits.

⬇️
GROUND SLAM
Range:AOE
Startup:Slow
Recovery:Long
Damage:Very High

Spawns approximately 4 small bug orbs. Clear adds first; the landing recovery frame is the most stable punish window (1-2 hits).

LUNGE / CLEAVER
Range:Melee
Startup:Fast
Recovery:Short
Damage:Medium–High

Brief pause after passing through your position allows for safe 1 hit; staying low and moving aside is more reliable.

💥
CENTER DIVE AOE
Waves:2
Recovery:After 2nd wave

Brief window after the 2nd ground bug wave; prioritize positioning and clearing, then land 1 hit.

BATTLE PHASES

Phase 1: Introduction (100–70% HP)

  • Focus on sweeps and lunges with readable rhythm
  • Limited bug spawns, clear adds before attacking boss
  • Long recovery windows after ground slams

Phase 2: Escalation (70–30% HP)

  • Adds center dive AoE (two waves of bug swarms)
  • Slightly faster attack speed, more frequent combos
  • Maintain add-clearing priority, take windows when available

Phase 3: Fury (30–0% HP)

  • All attacks become faster and more aggressive
  • Bug swarms become more chaotic, prioritize positioning
  • Punish windows shortened, avoid greedy third hits

Weaknesses & Resistances

Weak to:
Poison applicationRemote tools
Resistant to:
Greedy melee strings

PRACTICE TIPS

Recommended Route

  • Greymoor Halfway House → climb up and activate elevator shortcut
  • Repair Sinner's Road bench to reduce runback distance
  • From bench: double jump to upper path, enter room, ring bell

Combat Strategies

  • Clear adds first: prioritize small bugs and orbs
  • Use Pollip Pouch to poison ranged tools for chip damage
  • Only attack during safe recovery windows (1-2 hits max)

Common Mistakes

  • Getting greedy and getting surrounded by small bugs
  • Standing in poison pools and orb paths while trading hits
  • Panic rolling instead of calculated positioning

Advanced Techniques

  • Predict dive landing spots and clear paths early
  • Use ranged tools like Straight Pin and Multibinder for safe chip damage
  • Master the timing for slam recovery and second wave windows

COMMUNITY RATINGS

B
Difficulty Rating

Mid-game challenge focusing on add management

8.3
Fun Factor

Add clearing and rhythm management

7.5
Design Quality

Chamber pressure test design

Based on 1,247 community votes

RECOMMENDED BUILDS

🚀

Poison Remote

Ranged chip damage and safe positioning, covering arena adds and boss.

View Build →

Precision Windows

High-efficiency punish build focusing on safe recovery windows.

View Build →
🛡️

Defensive Control

Defensive counterplay and area control to reduce unexpected hits.

View Build →

FREQUENTLY ASKED QUESTIONS

Combat Demonstration